I am finding the ninth edition of the Warhammer 40,000 rules most enjoyable. But frankly I attribute this more to my opponent, Casey, than to the rules. I am a firm believer the players make the game not the game makes the fun. I will also give some credit to the rules that enable us to play an easy game and well enough written it doesn't devolve into a war of attrition always. Below is a collection of photos from two battles. No real order I just enjoy looking at war game photos and figure others are the same. Sorry for a lack of battle report, I just didn't have time to take notes or write one. Please enjoy my collection of photos and the feeling of the game being played. Also, should you have any feedback please feel free to do so :)
Sunday, September 27, 2020
Warhammer 40,000 8th and 9th edition have done a lot for the game, its player base, and its fun level for the majority of the player base. I take all the Warhammer games for what they are; ridiculous dice fests with pretty toys and absurdly fun story to relax and enjoy. People who take the equipment depicted and fantasy politics seriously confuse me.
Do not ever, I repeat, DO NOT EVER argue with me anything about this fine model:
The Invictus Tactical Warsuit model is the epitome, NEY the POSTER CHILD of Warhammer as a hobby. An impractical work of beauty with a machine gun in a holder and a pilot behind some sweet roll bars. If you are seeking logic, please go elsewhere, as logic has been left as an orphan on the doorstep of the Schola Progenium and raised to hate the xenos and purge the heretic. But I digress...
I've been playing a lot of battles recently and one of my favorite units to use is tactical squads because I dig combined arms military tactics. I'm having a mixed bag of results with them though and their versatility may have accidentally been hamstrung to the point that there is effectively only one way to use them.
I think of tactical squads with four applications:
1. the full squad role: Ten models that take and hold a position using their firepower to either draw the enemy, deter the enemy, or shoot at stuff because why not. I'd classify this as the least flexible of the uses of this unit and they are either going to be standing on the field at the end of turn 5 or died on their hill.
2. the combat squad dual role: Effectively splitting the squad into two roles; one focused on holding a position and one on assaulting the enemy. The heavy weapon would go with four bolt guns while the sergeant and assault weapon would aggressively move through the battlefield.
3. the full squad with transport role: The full unit would ride onto the field in a rhino to fill gaps in the plan as needed, take objectives, complete mission actions, or even just draw the enemy away.
4. the combat squad dual role transport role: Basically the defensive combat squad holds a position and the aggressive one mounts up to attack the enemy, the transport giving them greater speed to reach locations they are needed.
..but I believe that now there is only number 3 in the game for best tactical results at this point in the meta. Firstborn forces are so soft, within context to their big brothers, that eliminating a combat squad is not a lot of work. The game has been moved to a very bloody meta, which is fine it isn't a criticism its an observation. But that means that your sweet 1 wound tactical marines are gonna eat it pretty quickly. Ten of them seem to have staying power and enough shooty bits that they make an impact but a five man combat squad seems to vanish the minute your enemy turns their attention to them, and their offensive power is insufficient to make a solid impact unless you are fortunate.
With something like six games under my belt in the new edition with tactical squads I can safely say my deployment will always be with rhino and will not see them broken up unless there is specific gain to it, meaning points towards winning or points towards cool such as a sergeant charging a carnifex because FUCK YEAH!. That is why I play the game after all, winning is cool, sticking a chain saw sword thing into the guts of a tank bug monster with crab claws is waaaaay cooler.
Frankly good ole James Workshop should just sell them packaged with a rhino, I can't imagine a situation that it isn't a better options. The rhino is an affordable transport in relation to the transports for the primaris marines, both real and imaginary currency. Yeah it doesn't come festooned with guns but it comes with enough. You max out an Impulsor you get 4 guns, you max out a rhino you get 2 guns and a single shot super missile. The ratio of cost by points/power rating/DOLLARS is 3 rhinos for 2 Impulsors, it's a fair trade off no matter how you look at it.
So the TL:DR of this article is this: the tactical squad with rhino is how it should always be configured until things change. The cost is amiable, the strategic use is superior to all other options, and the effectiveness is likely above its logistical investment.
All this stands until like October when the firstborn get 2 wounds.
Side Note: There is technically a number 5. above I refuse to utilize: that of filler. It is not uncommon for 5 man bolt gun wielding tactical marines to be used to fill a slot to gain more command points, and at 75 points to fill the slot it was affordable in the Astartes sense. That is not as much a thing in the new edition, but it was in 8th and it was embarrassing to see.
Tuesday, September 22, 2020
The new Hero Quest by Avalon Hill/Hasbro (so Wizards of the Coast), is announced and it looks fantastic. They have stuck well to the original design and play style while adding updates for modern fantasy designs (which is a mixed bag for me but good in general).
It's a kick starter, or Hasbro Pulse, which is the same. I am deeply offended by how the game production community is garbage now thanks to kick starter design being used by large companies. Small companies and independents, go, I love it for that. HASBRO does not need to be given 1 million dollars but us up front to make this game.
Here is the link, I in no way look down on people for buying from companies in this way. I never knock the consumer. But i'm deeply disappointed that such a large company would be so cheap.
Tuesday, September 15, 2020
If you think I am doing nothing in the midst of this responsible isolation from humanity to discourage the spread of a dangerous virus, you'd be wrong. While holding off on my fantasy battle game plans I've been adding to my collection of models, role playing on Roll20, and reading a bunch. Probably very similar to many of you.
Here are a few photos of things from my work desk that are under construction;
My pandemic experience has resulted in a large number of models being painted. I am normally a fairly productive painter maybe producing a about a dozen models, or one large model, a month but this has been off the hook. An entire collection of Blood Angels, all kinds of daemons, model airplanes, model tanks, adeptus titanicus tiny big robots, half a dozen imperial knights...and more.
I also write short stories off and on but I've been considering writing what is called a monograph. Specifically one about clerics and holy men in the fantasy role playing genre. I enjoy playing clerics in Dungeons and Dragons and in war games, when that is possible, which is very rarely. I love the aspects of religion and theology in a fantasy setting and I feel that clerics are fairly multi-dimensional and afford a large variety of role playing opportunities beyond the mechanics of their play.
While I am certainly no scholar I am a competent writer and have played rpgs for 35 years. I think it would be fun to put together and essay of my thoughts and observations about this part of the hobby. Maybe referencing different rules sets and how they reflect divinity, religion, and the influence of gods. If I do I promise not to make it a blog post but I will probably provide a link to it as a blog post.
The use of Roll20 during this pandemic has gotten me exploring what can truly be thought of as digital miniatures and digital dungeon tiles. Dugeondraft is an alpha developed map making software aimed at the various online tools. Let me share a map with you...
...using the application I made this map for use in a role playing game but it could just as easily be printed off for use. This has me thinking how to combine indoors and outdoors action for skirmish based war gaming.
Anyway, just wanted to share some with my blogger buddies. I take great pleasure in exposure to your hobby life so I hope mine brings you a little fun as well.
Sunday, August 23, 2020
The battle planning is at the point that I am ready to host the game. But clearly that isn't going to happen for months so I won't post about it again until the pandemic is past and I can post some pictures of the battle and how the rules played out.
My finger is still messed up and i'm doing physical therapy for it. I have a boutineer's deformity which puts my finger in a splint and i've been dealing with this for 11 weeks now.
But I still get some stuff done. I'm a only 12 models from having my Blood Angel's collection complete and it's a strange collection. It is mostly terminators and death company and not really good for cultivating command points but great at launching aggressive assaults which is my play style. Here are some pictures from my last battle with my xenos painting buddy Casey.
There is no story to tell this time but I will outline the mission. There were six objectives, one in my deployment, one in his, and four right down the middle between. Controlling these would give points in ratio to amount of control. Also we had some secondary objectives. He won the game at 41 points to my 36. You can score up to 100 points so neither of us was really nailing the points game. It was blood though, at the end of it all, there were 9 models left on the table and two of them were his. They were really big ones though :) .