As with the previous installment this details a single encounter for four level 1 characters, this encounter is an EL2. The party could enter from any of the three blue arrow locations. The specific features in the area that matter are;
- Statues: there are four of these in small alcoves. Each depicts a dragonborn fighter clad in decorative full plate armor including open faced helmet and holding a great sword, point down, with both hands on the pommel. The statue in the south west alcove has the sword broken about half way up the blade and the three pieces are laying in the dust of the floor.
- Doors: there are three sets of double doors, all made of some dark and sturdy wood and in fair condition for their age. The chamber doors are equipped with hooks and bars to lock them, from the outside, for what ever reason may be.
- Secret Door: the south east statue has a secret door behind it and it can be found and unlocked with a DC 30 perception check.
- Pools: the chambers each have an eight foot square pool that is four feet deep. The pools are filled with stagnant water that has a thin layer of slime. It can be drank though and will not harm the characters, although it may be particularly nasty tasting.
If the Dungeon Master feels the rewards of the area are not equal to the danger then they may place a parcel of treasure in the bottom of either pool, which being dirty will be a DC25 perception to locate.