Wednesday, September 28, 2011

Necrons have Invaded

Last month I obtained a Necron battalion box and Necron Lord with Destroyer body. Last week, I put them together, primed them and painted them in the passage of two nights... well the assembly took three or four but only because I've been distracted by Space Marine for the Xbox.
Necron Lord with Destroyer body, Resurrection orb, staff of light and phase shifter. This is a 200 point lord but with a toughness of 6 he can't be insta killed, with the orb he will get up from damn near anything (as will the guys around him) and the staff of light is a great assault 3/power weapon combo. Plus, he looks cool flying :)

Back view to show off his green shoulders and properly assembled staff of light. I was very happy to successfully assemble that puppy with its fiddly end.

Destroyers with the standard gauss cannon. I built one looking forward, one left and one right.

Scarab Swarms. 7 bases is only 84 points. Not particularly deadly but their loss doesn't contribute to the phase out rule.

Warriors, one of the units of 14. 

Back view for some detail of the skeletal look.

All 28 ready to fight, this is obviously two units worth.
I went with a basic color scheme because I really didn't want to over do it. Necrons are basically terminators with an inferiority complex so a solid gun metal dry brushing with some green highlights to compliment the green plastic rods. I was careful in assembling them so that I wouldn't break any of the rods or the parts that hold the rods in. They are all 'clicked' in with no glue but very secure, except the lord who's staff has to be glued.

I haven't played them yet but it comes to just shy of 1,000 points, consists of 39 models of which 32 count towards the phase out. Which means if my opponent can reduce me to 8 models (after a "we'll be back" roll) then I just disappear. I hear tell they are going to do away with the phase out rule when they release a new army book, which is a good idea I think since my last game of 40K I got a tactical draw with 2 models.

Also forgot to mention that I updated the Ultramarines page.

Tuesday, September 27, 2011

I'm not dead... part two

Hey loyal readers, I'm not dead.

But I am really busy.

I have painted a lot of things and made some HotT terrain I want to post. But that will have to wait. I will get to it though!

Tuesday, September 13, 2011

Nyss and Boomhowler

If you've read this blog at all you know I play Mercenaries in Warmachine... the single least supported faction. The faction THAT ISN'T a faction.

Anyway....

A while ago I painted both the Cylena Raefyll & Nyss Hunters unit AND the Boomhowler and Company unit. No wait, scratch that, I did not paint Boomhowler. I got him in a trade already painted (quite nicely) but not based. I based him and his nine buddies and they went to a friend in a trade. Which I regretted because I like everything about Boomhowler, his look, his attitude... his... proliferation of the trollkin race. He dipped them, then traded them back. The dip was okay (Minwax) but they kinda got set aside for a while. The basing was really only half done.

Anyway (number two)...

I finished the basing, cleaned up the basing on Cylena's crew and clear coated them. Then I took several pictures of them as seen below.



Boomhowler is a solid unit in my opinion. Kinda costly (9 points for a full team in Mk.II) but a lot of both screening material and serious combat ability combined with tough making them a real difficult unit to dispatch. Your opponent will have to commit some force to stop them, or be on the unhappy end of Boomhowler's bellow and some brutal CMAs.

The Nyss Hunters...well...let me say something there....



...as far as a combat unit they are nice. Good special abilities to keep them moving through difficult terrain. Weapon master, combined range attack... solid. Not as solid as in Mk.I though; they had a nice AOE range attack if they fired together giving you a nice splash down. The CMA is good and all, but almost necessary considering how weak they are individually.

<<>>

Rules aside though, I want to know what drugs the modeler was on when he developed this kit. Damn it is a terrible kit. Each model is seven pieces, that means six models are 42 and that is absurd. The models consist of a body (legs/torso), two arms (with weapon connections), head, quiver, scabbard AND THE HANDLE OF THE SWORD STICKING OUT OF THE SCABBARD...seriously? Why not just model the sword in the scabbard and if people want to cut it off let them. Much of each of these models could have easily been one piece, the head could have been molded on and one of the arms for most, if not both for the archers (it's a flat model ANYWAY after the assembly!). I hated putting them together, and they are not together very well. I make no excuses, I struggled with them.

The real sucky part? I have 8 (only 6 are pictured obviously) and need two more. In Mk.I you could field 6 to 10, not with Mk.II its EITHER 6 OR 10... so my two extra guys need to take a break till I find a couple in trade.

Also keep in mind the contest is still going on, till the voting on the company is done.

Thanks for reading and my YOUR run rolls always be sixes.

Saturday, September 10, 2011

12K!

Well, looking at what I needed to update on my blog I see it's gotten more than 12,000 views :) I feel very lucky there. I do my best to keep it interesting and put up honest work of my own and I think I do that well. I have 15 followers and I'm very proud of that, I think they are the best viewers in the UNIVERSE!

To celebrate so many views and such fantastic Knights I've decided to throw up a little contest. This is how it works; you send me an email at adeptgamerblogger@yahoo.com and tell me three things about yourself:

1. your name, obviously

2. your favorite miniatures; either that you own or that you would like to own

3. your greatest triumph on the table top

I will pick one of these at random and send them back an email letting them know they won. The winner gets a painted miniature from me :) Either I can send you one of my choice, or if you want, you can send me one and I'll paint it and send it back.

Also, the Ultramarine's page is updated; the Captain is finally ready. That completes the AOBR box set of marines and I am working on some to finish up 1,000 points: 5 scout bikers and 5 scouts with sniper rifles.

Friday, September 9, 2011

What Color?

Okay, so, according to the Space Marines codex each company of the Ultramarines ten different companies has their own heraldry color. The yellow/gold that is most commonly seen is the 2nd compnay. I have, so far, painted my guys as 2nd company guys. I did this because to me yellow and blue = Ultramarines... but this isn't so is it? No.

I am thinking I might go 3rd company which is red. I've painted my boltgun plates red, and my captain (coming soon) has a nice red cape. So, would be repainted the tactical marines to red look nice? I dunno, maybe I should go 4th company and go with green. But green and red and blue might look dumb. I can always leave them like they are too. My 1,000 point goal has a lot of scouts in it and they don't get a heraldry color.

Well, you fifteen awesome nights of the round table plus anyone else who looks gets to vote for me. I'm going to put one of those widget poll thingy's up and if you would please, vote on the color you think is best. 

Saturday, September 3, 2011

PP: Alexia Ciannor

Continuing with the posting of my various Privateer Press Warmachine units today we have Alexia Ciannor & the Risen. This is an important figure for Privateer Press as their first product was an adventure module for 3rd edition Dungeons & Dragons was The Witchfire Trilogy staring none other than Alexia.
I have not played it but apparently it is something of note when it comes to adventure modules. I'm more old school myself; the Keep on the Borderlands being my favorite, and not much into steam punk (sans Warmachine obviously) so I probably never will. But I digress...

A couple different photos of the same unit. I have had Alexia for quite a while and have played her only a handful of times. In the original edition of the rules she was a solo who began with a group of risen (I believe only six) that could go off on their own. She's something kind of like an anti-magic necromancer with some solid fighting ability. The thrall is a fabulous combatant and she makes them, but, the set only comes with one model and I've not gotten around to getting another or other similar models. My Alexia is not much like THE  Alexia, she is very tan and to my eyes look almost Native American which I think looks cool. The Risen were fun to paint and now that she starts with ten instead of six I need to get more of them to raise as well.

Funny story, went to take this unit to game night last month and DROPPED THEM OUT OF THEIR CASE... I stood still for something like two full minutes resisting the urge not to flip my modeling table... sigh... this is reconstructed bases and all you're looking at. I am happy to have them polished up though!

Do me a favor though and tell me which picture has better lighting and color in your humble opinion, which I would value greatly. Also, the terminators are now on the Ultramarines page!

Counter