Tuesday, July 9, 2013

Delving into Dungeons

My son is getting into exploring role playing and several of my friends are trying to get a group going. I recall from my years of role playing many years ago that putting together a group and keeping one together is a full challenge in and of itself. I'm trying to pass on this realization but things don't always get all the way from one brain to another do they?

 About six or seven years ago I discovered an event WotC was running at Origins called "Dungeon Delves" for 3.5 edition of D&D. Basically a party of up to 6 players would move through a 3 room dungeon as quickly as possible to score tokens they could exchange for rewards. You had 30 minutes to get this done and each room was progressively tougher. On top of that they game masters had a selection of modules you would enter into and you never really knew what was coming. It was extremely cool and I search for something similar every year with little success. WotC kind of stopped it and as far as I know no other role playing game picked it up.

Anyway, the idea of Delves just seems great (after experiencing it) and it just seems like a great way to enjoy role playing without a large commitment or the difficulty of herding cats. Building dungeons that are a small 3 to 5 rooms for the party to rush through would be exhilirating and keeping all the information tracked between each session would be no different than tracking a regular campaign.


I have always viewed fantasy role playing a something close to survival horror mixed with heroic fantasy. I just have always felt that if there wasn't the danger of character death there is little value to the rewards. I found out this was not so with other players always and that can be surprisingly awkward the first time a character dies. With this in mind I think Delves should be very dangerous to reflect their short and hectic nature.

I'm going to start trying to build a series of Delves just for the exercise of it. Maybe i'll get a chance to run a couple of them but this isn't the dynamic reason for the exercise. I've always liked the act of dungeon and module creation and I haven't really done it in a while.

I'll also try to scan in the maps and put them up with the encounter key to get feed back from the community :)

...now the hard part of the post. I never know how to end these things...

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