Thursday, May 29, 2014

Oldenhammer Part 2...or Deux in this case...

So continuing my multi-part reconciliation of my Bretonnian army conversion to 3rd edition of Warhammer fantasy lets look to something a little less knightly...my Men-at-Arms.
I have a healthy block for my Bretonnian knights to precede into battle; thirty five in number and brimming with halberds. In 8th edition they are by no means a death machine as they only tool in around 180 points and have a crappy weapon skill of 2. Really they are either an assault sponge, trebuchet guard, or lady bodyguard. All of this they do admirably well and even though most games they are eliminated they still do their job as their many numbers requires a commitment on my opponents part to get rid of them. By that time usually their are either knights knocking at their back door or they are the last unit left on the table while the knights line up for a charge.

In 3rd edition though they were Villains! Who would have thought? Turns out the term is rooted in French and means "farmhand" which makes perfect sense. So instead of Men-at-Arms I will be fielding Villains...
...I love that the dude in this illustration looks totally shocked or stark raving mad. The Villain is a quality troop in comparison to my Men-at-Arms, better fighters and better leadership! My how the quality of Bretonnian farmers has fallen.

I've got nearly all you can take in a Bretonnian army as they are listed as 0-40 and can be fielded in units of 10 to 20. I've got another command sitting in a box but frankly i'm not going to paint it up. Also, I'm not going to give them a character either. I could put a champion in the unit but I just don't feel a need to do that. So what I'll do is split them into two units, a larger one and a smaller one; one gets a horn and the other gets a standard.

Villain regiment #1 will have 20 soldiers; light armor, shields, halberds, and hand weapons and this regiment will carry the standard since it's larger. 20 Villains with the shield upgrade and cost for a standard comes to 210 points.

Villain regiment #2 will have 15 soldiers; light armor, shields, halberds, and hand weapons with the horn joining this regiment. As its smaller the leadership boost from the horn should help it stay in the fight. 15 models with shield upgrade and a musician comes to 160 points.

So my two Villain units come in at 370 points, almost as much as my knights errant...oops I mean my Chevaliers Rampant.

Speaking of the Chevaliers Rampant I figured out what "+2 Shock Elite" means; turns out it is a special troop type that has a little bit better stats than a regular guy but not champion quality. Characters in 3rd edition are rated by levels in groups of 5 (5, 10, 15, 20, and 25) so +2 shock elite means they are like level 3 soldiers.

Back to the Villains it looks like they are wrapped up, simple army selection, but quite a lot of points again. According to the army list at least 50% of my points must be in line troops so i'm already up to 784 points. It is looking like I can really stuff some characters into this army!

Wait that isn't right, the rampant guys have a character in them don't they? a Baron for 81 points. Okay so I've committed 703 points in rank and file. Still solid!

Next time I think i'll go crazy and build a massive character to put into the fight!

POST SCRIPT! I forgot that weapons in 3rd edition where quite different, observe...
...in 8th edition it's just a +1 strength and no shields. This one they get an initiative bonus against flying and mounted troops! Huzzah!

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