Tuesday, September 15, 2015

Tie Punisher and Dungeon Delving

So with Wave 7 of X-wing firmly out, and a new core starter set featuring a couple exciting new ships from the upcoming movie, I can't help but feel this is the golden age of Star Wars table top gaming. I feel like i'm in the middle of it all and really that i'm not getting to play enough. The 1980's were arguably the best time to be playing Dungeons and Dragons and that was a golden age I only got to dabble in as a child and early teen. I yearn for those days with the mind and abilities I have now and would work to recreate them but I don't have the community I need. Gamers today are firms lodge in the modern era of gaming and don't look favorably on things like 1st edition AD&D or 3rd edition WHFB.

Hmm, maybe I should start a club focusing on just that? That may be something to explore.

That aside I meant to talk about my views on the new ships, well lets be honest, I want to talk about the Punisher and bitch about the K-wing. My initial frustration about the Punisher based off from the information provided by FFG before it's release. I felt that we fine upstanding Imperial players were getting robbed of the bomber we deserved! The K-wing was being given the "slam" action which made it a superior bomber hands down and the Punisher wasn't getting anything to make it a better bomber than the Tie Bomber. The "extra ammunition" upgrade was good but that could have been just given to the TB. I was frustrated FFG did not give the Punisher the "slam" action.

But then I played with it and I understood I had MISundertsood the entire purpose of the Punisher. I was an idiot, the Punisher was not a bomber at all, it was and is the best damn missile boat in the game. You pack that puppy with an extra munitions card, some proton torpedoes and assault missiles and for a mere 32 points you have a ship that can really hurt swarms or bring some punishment to a larger ship. (See what I did there?)

I'd like to get more games in though, especially with the Tie Punisher as a support assault craft though. I think it would either do wonderful to draw fire or throw it's missiles (and possibly bombs) into key fights to soften them for a kill.

Space battles aside the Dungeons & Dragons continues to be run by both my sons. Their campaigns fluctuate according to their interest but one is usually pretty well DOTA themed although recently it has switched to the new module that was just released. The new module Out of the Abyss looks like a nice classic exploration of escaping from Drow captivity and then the under dark in general. This is good solid dungeon module design so long as they don't mess it up with TOO much role playing. That is odd for me to say, i'm sure, but the truth is if you put too much drama into an adventure it gets bogged down trying to resolve the issues. So far their produced modules have struggled with that a little bit. Even a skilled DM like myself has had players get bored in some of the role playing scenarios the modules use. 

Friday, August 14, 2015

I Am Not Feeling the Passion for AoS You Are...

Age of Sigmar has basically taken over the fantasy/sci-fi gaming sphere and for the first time I understand the idea of being drowned in Games Workshop. Now don't get me wrong I like the models, they are quite nice, but Games Workshop makes a lot of nice models...an almost inhuman amount...no no it is inhuman. So new nice models are just that and nothing more. I've read through the rule pamphlet and through the war scrolls for my collection but I am not engaged. I really think this is for two reasons...

1. I feel old.

2. I am also drowning in skirmish.

I am forty which is not that old, I've been war gaming for half my life and I've played a pretty wide range. I have a solid flavor for the blocks of soldiers that you can find in whfb and much of the historical war gaming community. If my child hood and friend base had been different I probably would have several nice armies of mounted knights and Romans and Celts. Never the less Age of Sigmar makes me feel old. I see so many people jumping on this game and holding it up as such a wonderful game. I don't see it. I know I've not played it and it's hard to give my opinion any credit but you don't have to eat a dog turd before you can say, "I don't like dog turds." I'm not saying AoS IS a dog turd but I am saying it feels like one to make because I don't want to go around it and I certainly don't want to pick it up. I buy White Dwarf every week without fail but I hardly read the articles in it right now because it is all about AoS.

The primary distaste AoS puts in my mouth comes from it's skirmish format. I am pretty full up on fantasy skirmish games. Everyone today wants to put them on big round bases and run around in a mess but they always devolve, none of the maneuver that would be implied happen. Models move in straight lines and slam into each other. I find there is much more play of movement before commitment in a game of warhammer fantasy battles than in warhammer 40k. In fact I feel this way strongly enough I am feeling my taste start to rejoin my Roman and Celt project and maybe get some resolution there.

This being said I have joined a friend in playing the game Wrath of Kings because he was very very interested in it and I have a soft spot for anthropomorphic pig men, don't ask.

Other things have ignited my interest though. Star Wars X-wing very much so and I've started dabbling in Star Trek Attack Wing mostly because I have a lot of friends who play it and I want to support them. I recently worked out a trade for some few Klingon ships...I am a Klingon man they suit my play style quite nicely.

So we will see what is on the horizon. I can honestly say I don't know. I feel abandoned to some degree like I've had dirt kicked on me and moved on.

I might be just depressed, who can be sure. 

Friday, July 31, 2015

Some Updates and Apocalypse Game

So I've said in the past few posts that I haven't been slacking on my painting and I've finally gotten some pictures for you and a small report about an apocalypse game I got to participate in.

First up some of my finished Drop Zone Commander...
Lifthawk transport. I have two of these from the starter box.

Kraken transport with its three Jackson troop transports. I think it's cool that the models for the troop transports fit into their transport so well. The door also swings down but not that well. 

Gun Wagons (AA guns) and two Hannibal tanks. The Hannibal's are beasts but they basically have to sit still to fire. Which is probably going to be okay with their excellent armor and line of sight weaponry. 

I have the infantry done now although you can see the underway in the back ground of the pictures. I am not sure if I'll like DZC or not but a group of us are getting together to play it at the end of August so i'll know then. I like this scale, mostly because I think it's really easy to paint. The Resistance on their web site has a lot more color than mine but I wanted to go for something a little more muted. I will give Hawk Wargames one big thumbs up on their flying bases doohicky that you glue to the model and fits snugly into the stand for easy transport. Well done!

Last weekend I got to participate in an Apocalypse game of 40K. We only got through two turns but that was because we had too many players and it slowed the game too much, which was a shame, it was a good game.
The table before the set up. 

Do you see that old old Warhound Titan at the top of the picture?

It was and Imperial force (Dark Angels x3, Imperial Guard, and lots of super heavies) against aliens and chaos (Daemons, Eldar, Necrons). The Imperial side had a lot of super heavies but the necron side had a lot of things to strip those hull points away. Also we had a Wraith Knight was a D strength melee weapon that was to be feared. Of course the Imperials had all these huge templates they dropped and a ton of terminators to deep strike in. Over all it was shaping up to be an epic conflict.

Tuesday, July 21, 2015

Warhammer Fantasy Battles is Dead, Long Live Warhammer Fantasy Battles!!!

You've read all the stuff about Age of Sigmar I am sure. I'm not going to rehash it or give you my opinion on it. Instead I'm going to post about love of something wonderful, and that is rank and file blocks of fantasy infantry marching to war. Obviously this has been removed from Games Workshop fantasy gaming completely. I think this is bad even though I understand the financial reasoning behind it I would have rather that the support for the game was reduced rather than the game be thrown away in exchange for another skirmish game.

Fantasy war gaming, in general, is based off from historical reality. Even the earliest records of war indicates the use of ranks and files on the battle field. Some will point out that there is also record of skirmishing units of troops, which is true, or they will point out that the ranks and files did not truly hold once battle was engaged I would heartily agree with. I would in return point out to them that they don't understand what war gaming conventions are or why we play the way we do and then move on.

Warhammer Fantasy Battles was truly the last rank and file fantasy war game. All other have been lost. I know people will wag their finer at me and point that finger over to Mantic's Kings of War but this is not so. Kings of War is a fine game, not one I play, but a fine game. It lends itself beautifully to easy game play, fields of fantastic troops, and epic conflict. It is not a rank and file game though. The many miniatures placed onto the movement tray or in some cases directly modeled onto the movement tray are not individually removed. The entire unit is treated as a single entity and remains or leaves as a single entity. You could just as well place 15 models to represent a unit of 20 or even a single card board tent with a picture on it. This would facilitate the game just fine and in no way affect play so long as the movement base/tray was the appropriate size.

This is fine, it is a good game, I do not mean this as a criticism I simple mean this as an observation and clarification.

The essence of rank and file war gaming is the pace it sets and the ebb of the armies on the table. Added to this essence is the complexity that the fantastic would bring to the game. It is a sad loss that our gaming community clamors for the simpler and quicker rather than engaging in an enjoyable duel of generals over the course of an evening. Historical war gaming fathered this structure and through the years it has proven to be a good structure. Warhammer was the by word for fantasy war gaming because it intelligently based itself off from the historical predecessors and engaged the players on a greater level than many games do today.

We have lost our espirt de corps you might say. As a community we look towards games that complete quicker and give us gimmicks we can utilize to find victory rather than out think and out flank our opponent. We want to play our two or three model/card combo and immediately have the advantage.

Rank and file war gaming does not have this aspect truly. It relies on good maneuver, good planning, and a good measure of fortune. Even the best laid plans can be lain low by a bout of 1's on the dice and even the most outnumbered regiment can hold their own with a good run of 6's. Before anyone deducts the value of the dice I would point out historical battles such as Thermopylae and Agincourt  as examples where their may not have been dice but there was certainly a good measure of fortune. We can't recreate humanity and reality on the table, the dice do this for  us.

I don't plan to give up this style of war gaming. In fact just the opposite I plan to more actively engage it. Try to build a community for it within my community of gamers. I plan to fight the mental decay of simpler war gaming every way I can. Join me in this! Raise your regiments of models (carefully so they don't fall) and bring them to war with you.

On the model painting front I've been very busy but not been able to take pictures, sorry for that. I've gotten several commissions done from imperial assassins to men-at-arms including some 6mm DZC and several of my own units that I had primed for way too long. If I get the chance I'll take some crappy pictures. No promises though :(

Wednesday, May 27, 2015

Dungeons and DOTA

Since the launch of 5th edition D&D, which they are just calling D&D which is alright with me, I've played a lot. Both of my sons have games they DM and I play in both of them. I've lost about half a dozen characters to various deaths by this point and I've also had a very successful cleric. I'm very good with clerics. The new cleric is a solid character class with a lot of support power and good survivability, offensively not so much but it is a cleric so I am okay with that.

I have also been playing a lot of DOTA 2, occasionally with my sons. I've always like Warcraft and as that was the true precursor the graphics of DOTA 2 along with the variability of play is very fun for me. One of my sons incorporated several of the characters into his D&D game and it gave me some inspiration to create an epic weapon that I want to pass on to any D&D enthusiasts out there.

Wraith King is one of my favorite characters and he has a cosmetic item named the Relic Blade...
...a broken sword that when he is wielding it is completed as a ghostly blade. Very cool in my opinion so I've created it as a magic item that mimics Wraith King's powers in game.

RELIC SWORD (legendary weapon)
Long sword +3, requires attunement
1. Life Leech: with every hit that causes damage to a living target the sword heals the wielder of 1d3 hit points.
2. Mortal Strike: critical hits with the Relic Sword do maximum damage on the dice.
3. Reincarnation: when slain the wielder of the Relic Sword returns from the dead the next round as if they had just had a long rest. All enemies within 30 feet of the wielder have their movement halved for two rounds. This effect cannot be used again until after a long rest.
I don't believe this is a game breaking item but it is very good and of legendary quality. The life leach effect could be over powered but only healing 1d3 isn't going to save you unless you are able to wield it with many attacks in a turn. The damage is good for a magic weapon but again not ground breaking. In the right hands it can be a horribly deadly weapon such as a fighter with improved critical from being a champion or a good rogue, but it may also cause the player to use it or enter battle when they shouldn't.

This pretty faithfully recreates the Wraith King except the healing effect isn't an aura and the Wraithfire Blast power isn't recreated. I think of this as the weapon that Ostarion used for centuries before finally succumbing to death once and for all.

I'd like any thoughts people might have on this. A few other item's have popped into my mind and I may post them if people were interested :)

Monday, April 6, 2015

Old School RPG Products

So if you've read any of this blog you know that a big fan of the 1st Edition Dungeons & Dragons and the really old Warhammer Fantasy and Rogue Trader 40,000. A while ago I got a big lot of old metal miniature box sets and every know and then i'm able to get one out and get it painted up. I always think about how these sets are thirty or more years old and never been painted, maybe never even seen the table! I just finished Grenadier's AD&D small box set Orc's Lair (#2011), please take a look...
Original box in good condition, I was so excited by this!

Originally this 'insert' was on the back of the box which was shrink wrapped, again I was so happy to have it as well!

The completed figures!
I didn't get a chance to take individual pictures. I'm still using my iPhone which means generally crappy pictures but if I get a chance I will get them out again. It is just a great set with a good selection of Orcs for a Dungeon Master to bring to an adventure. There is a lot of character and a good series of encounters could be played out with these. I can imagine that supplementing this box set with a couple packages of Orcs and you'd have a great module ready to go.

Also I obtained this from a Half Price Books...
 I just love the old products from TSR with artwork by Otis on it. These just have such a wonderful feeling of innovation and amazing feeling of adventure. The Rogues Gallery was an item I had always heard about as a kid but never found. Having it now I don't see that a product like this would sell. The invention of the internet and the web and a mass of materials for RPGs this kind of product isn't viable. Which is kind of a shame, since frankly if I could have a book of just D&D 5th edition NPCs to use I'd love it.
Some of the artwork in it looks unfinished, like this sketch, and I love that they published it this way. I think it has a great effect to generate some ideas in a dungeon master getting to look at sketches like this.
In case someone was wondering what it looked like inside this fine work besides the art work. As  you can see it is basically tables of stats which seems daunting if you're not used to this. To an old school DM like me this would have been a great gift, to a current one maybe not so much.

I also have a couple other models done that if I get a chance I will get photographed for you. Until this I hope you are all enjoying success in your games and that the monsters are being slain expediently! 

Monday, March 9, 2015

Gender and Gamers, Lizardmen, and Screaming into the Enemy's Mind

Lots to talk about today gentle readers! The last thing, listed first in the title, is the heaviest so if you aren't up for heavy then please feel free to skip that part. I won't be offended. Also if you read that part and wish to comment then feel free but please be aware this is not a public forum and I do take action against obviously offensive commenting (I have done so in the past).

First lets talk about some PSYCHIC SHRIEK goodness. Last weekend I played a great game of Ultramarines vs. Dark Angels/Imperial Knight and it was a good game all the way around. During the play of the game I had a Librarian with Psychic Shriek and a conversation came up between my opponent and I regarding the application of the power. If you are familiar with the debate then what i'm about to say will make sense, otherwise you should skip to the picture ahead. In short I think that the power clearly should not require a to-hit roll. I feel this way because it does not inflict any hits, it only inflicts wounds. While it does not use a template it is similar to one in that fact that templates do not require to hit rolls either. They simply inflict hits. I understand that some player point to text that says witch fire powers are like shooting attacks but in that same paragraph it also states that this classification of powers may not require to-hit rolls. At mi casa this means that PS will not require a roll to hit. If you are playing at my battlefield and you want to do that I won't stop you and if I am at your house and you want me to roll to hit I will do so.

Now for something exciting!

This is my recently completed Saurus Scar-Vetaran "Krok'Tan". I have two SSV's in my Lizardmen collection and the other is on Cold One. This guy will lead my many strong Saurus Warriors into battle and may at times act as General in the event that the Slann Mage-Priest is unavailable. This is an older piece I have wanted for a long time and am very happy to get! My wife gave it to me for Christmas and I loved adding it to my collection.

Finally I have a serious issue to weigh in on so if you wish you may skip from here on out. That being said I wanted to say my peace about sexism in the gaming community. It's become apparent that there is a problem with some of the men in our community and their need to oppress or attack women who enter the community. I cannot abide this. It is offensive and disgusting. The very nature of our community is one of acceptance and inclusion and to see some in our group try to marginalize a group is just not going to fly with me and it shouldn't fly with you. I can say I don't believe there is a man in the group of players I play with, which is about 30, that would talk down to a woman or insult her for being part of our community. I can promise you that if one of them did I'd kick his ass so hard he'd never roll a dice again. As a man within the gaming community I encourage all other men to root out this infection and excise it. We must represent ourselves well, we cannot let what is likely a very small percentage of our community to be the part of our community that gets the most press. There are many fund raisers and community projects we partake of but that is not what gains the most attention. Instead we are burdened with the ignorant and the hateful. Their doxxing and anonymous cowardly attacks gaining coverage. Where one foul mouthed child gains national coverage the dozens that raise thousands for charity goes unheeded. The only way to effectively improve this situation is direct action. I encourage all of you to turn to anyone who expresses such behavior and say, "No man, that isn't happening here." and discourage them. I have always taken that stance and I am sure many of you reading this are of the same mind, but I believe that many times it goes unnoticed or unrecognized. Take the time out to talk to your peers about it and to talk to any shop owners or organizers. We want to enrich our community not be branded as sexist assholes. This is on us, let us take command and lead a good charge!

Friday, February 20, 2015

A Swine What?!?!

The Darkest Dungeon continues to entertain and surprise. I rarely buy into games early because I know that it is a huge risk. TDD drug me in because of the art work and side scrolling turned based combat more than anything. Initially I thought it was going to be too hard, but it isn't, BUT that could be because of the Stockholm-like relationship I have with Dark Souls.

Never the less it does have it's own flavor. The Warrens are filled with pig based monsters that are very disturbing. You have to play it to see it but the one that walks around on human arms while dangling a pair of pig legs under it is really on the high end of "wtf?!"

Then it does something like this...

If you can't figure out which one it is I'm not going to tell you. That half Roman gladiator and half war boar is a delicious beast indeed! I would love it if they would release some card board stand ups of these fine creatures.

I killed it, then I killed another, and I killed a bunch more but no one leaves the Warrens without scars. I know this is basically shameful promotion for this game but I am not connected to it in anyway at all beyond being a player.  I cannot encourage you enough to go buy this game!

Tuesday, February 17, 2015

Imperial Knight and X-wing

I just finished a fairly large project. Okay I finished it last week but I am just getting to blog about it. My friend asked me to paint up his Imperial Knight which I gladly did. He also paid me which was another glad thing. He wanted House Taranis and I did my best to accurately produce the desired product, observe if you will...
You'll note he is NOT weathered. I don't weather a lot of my pieces instead allowing them to become weathered through use. Not exactly the same I know but I didn't want to impose weathering on his piece unless he requested it. 

Sorry the picture quality isn't better. Still using my iPhone potato. 
A top down view to give you some view of the shoulders. 
Sorry there is no front on picture, that was just so bad it wasn't worth posting at all. This took quite a lot of time and the decals were kind of hard to work with. I've done a lot of decals but several of these were decal within decal and that can be tricky. He did the sub-assemblies and you can't see it but he used magnets on the gun arm so that he could swap between guns allowing him to field both variants.

It was a very satisfying project over all and I did kind of hate to see it go out the door, but I have to admit I'm looking forward to facing it on the battlefield! 

I've never destroyed an Imperial Knight, wonder how that will feel? ;)

Also I've kind of had an overwhelming desire to play Star Wars X-wing out of no where and scrambled to trade for some pieces. On Sunday night I got a bunch of players together at the LGS and we had some epic space battles.

We played 50 point squadrons each and I took a Tie Phantom and Tie Fighter into the fray. I did okay, both of my ships survived. Which was pleasing since I had two other games that nighta nd both were horrible losses. I am really struggling with anger issues in my life right now. I don't mine losing, but I become furious with being so badly beaten I don't get to play. At some point you have to wonder who the hell balances this stuff when there are events like that in a game. I am at the point that I don't even want to win anymore. Just have fun and not want to hit something when the game is over. 

Thursday, February 12, 2015

Swine King

I have been slowly working my way through The Darkest Dungeon and I've finally defeated the first of three  Swine Kings...
...and if you're playing this game let me give you a hit. See that little bastard on the right, behind the absurdly gross Swine King...yeah him, don't hit him whatever you do.

Well until you kill the king then give him a little of his own medicine. 

Tuesday, February 10, 2015

Plague Priest and Kung-Fu Fighting

I have been working my way through an Imperial Knight for a friend but while I've been doing that I have also been working on a couple of my own pieces.
Needless to say, THIS, and this fine miniature is a character for a friend of mine. He has a hobby of making "broken" characters which is to say he likes making characters that are extreme powerhouses within the limits of a role playing rules set. This is also called "min-maxing" and I don't have a problem with it as a game master. I want characters to be powerful and players to feel like they are getting something over on me. It makes it easier to draw them into traps and allows me to throw powerful monsters at them without hesitation. Originally he wanted me to dremmel down the army bracers but I didn't because I realized that if I did they would lose all definition. 

Also we have this...
A Plague Priest for my slowly growing collection of Skaven. Originally he was to be the start of a slow grow event but it kind of petered out. At the very least I got this guy completed and the next time my Skaven take to the field they will have another wizard with them. 

Wednesday, February 4, 2015

The Darkest Dungeon

The Darkest Dungeon by Red Hook Studios released for early access on steam yesterday and I cannot encourage you enough to go and buy this game and play it a lot.

Well that is if you like roleplaying games, great art, and challenge.

If not then, well, nothing to see here.

I've played about three or four hours of it so far so this would be classified as an early review of an early access game. I have been following Darkest Dungeon for over a year now waiting almost impatiently. I love turn based games and I love scary dark roleplaying games. The C'thulhuian over tones are something I also really appreciate in a game as well as the variety of strange characters you can play. Rather than rambling on I'll hit three specific things about the game that stands out.

Number 1: It is beautiful!
This is a screen capture from the game I was playing and you can see there is a lot on the screen but it is all done in "crow shaw" style art. I love this style of art and the mood it gives and this game is steeped in excellent examples of the style. You can find dozens of pictures of the game on line but I am posting this one to show that in play it holds up. Those were not doctored pre-release versions. Some people will point out that it is highly monochromatic and I will not disagree. I believe that is intentional and meant to affect your emotions giving you a blah feeling. This is a game of hopelessness (and over coming that hopelessness), struggle (and success), and fatigue (and recover) so the creators are probably trying to instill some of that in the player rather than just tell them about it.

Number 2: It is HARD.
The first thing that stands out is that healing is rare and hard to come by, and you need to heal both the body and the mind of your characters. A few characters have healing skills but these are only use able during battle. There are no healing potions or salves that I've encountered yet and while eating food does heal you it only heal 1 point (2 in some characters) and you need it should you become hungry during your adventures. To be fair this might be a little too hard. While I am a fan of challenge I am not a fan of insurmountable challenge. Dark Souls has taught me to be cautious with my resources Darkest Dungeon is not even letting me have resources to be cautious with. In general the damage is of a much higher put out than the recovery and is making it hard to progress or not feel like I'm going to lose all the time. I'm persevering though because I have hopes that past the initial challenge is a land of milk and honey: milk for my hit points an honey for my stress points.

Number 3: The characters are actually characters.
Even though it would be easy to point out the classic tropes (oh look a fighter!) it is really more valuable to realize that rather than try to avoid the tropes (which really you can't avoid) they have decided to develop the tropes into characters and they have done this well I think. Yes you have a cleric, but it is the Vestal in this game (implying a chaste character). You have your rangers but they are Bounty Hunters. You have your fighters but they are Crusaders. Then you have things like the Leper which is just...well its just cool to turn a leper into a viable character for an RPG. In fact the leper may be the MOST viable of all the characters considering his self sustaining nature. You get a roster of characters, which you need to replenish as they die, and they WILL die. So don't get attached to more than one or two. I am actively trying to build one or two up on the sacrifice of others.

Over all my first impressions of Darkest Dungeon are positive. I think there may be some game balance issues, but maybe not. Maybe Red Hook wants you to struggle hard, so hard that few complete the game. I'm no sure that is a viable marketing strategy but it certainly isn't new. You can find a bevy of hard as hell games that are played simply because it is hard. Dark Souls used to fall into that category but it's fear has been largely contained so that even the casual player can have fun with it.

There is literally another dozen things that I could add to this list; provision system, side scrolling exploration, the monsters alone! But I think it is best to impose a limit to my initial gushing. Final word is that you go play the game yourself though. Twenty dollars isn't much for a good game and this is a good game even if it isn't your cup of tea. 

Tuesday, January 20, 2015

Warhammer Fantasy and the Dawn Battle

Always I want to play Warhammer. It was my first war game and it is my first war gaming love. The fantasy, the magic, the lizard men...all of it just jingles the kid in me. I still remember my days with the 5th edition starter box filled with Saurus Warriors, Skinks, and Bretonnians clashing over and over again. I lost a lot of those battles. In fact I don't think I won once the entire first year I played!

Greg is a good friend of mine who has been my opponent as long as I've been in battle. He has always played the stalwart Dwarf forces and I have always had a love for the cold blooded Lizardmen and last week we got together for 2,000 points of rumble!
Greg contemplates his tactics looking over the battle field at my massive Saurus Cohort.
I do not remember the exactly army lists but I can give you a general outline of both.


  • Quetxapopalotl the slann mage-priest
  • Krok'Itan the saurus scar-veteran
  • 40 saurus warriors cohort
  • two cohorts of skink skirmishers
  • a bastilodon with solar engine
  • my trusty and loyal stegadon
  • a pack of 2 salamanders
  • a cohort of 6 kroxigor
The Lizardmen battle line.

  • a lord with some kind of choppy axe
  • a thane on an oath stone
  • 30 hammerers
  • 30 warrirors
  • 10 thunderers
  • the usual suspects in the war machine department: bolt thrower, stone thrower, cannon ball thrower

The Dwarf battle line with their general over looking them.
I was honestly pretty intimidated by the Dwarf forces. Hammerers are no joke and great weapons are smashy good so I was not looking forward to that tangle. Also all those war machines can tear such large holes in the army and it's war beasts that you may not get to battle with them. I had high hopes for my Slann as I took lore master and had all the high magic spells and it looked like there would be several good uses for them in this battle.

The Early game was very much in Greg's favor. I had all kinds of magic dice but didn't have anything in range to use them on! I had to march my horde around the watch house in the middle of the battle field and the scenario rules put all my war beasts on my right flank instead of in the middle where they normally march. His war machines tore great rents in the stegadon and smashed a fourth of the horde of saurus warriors. My salamanders couldn't get their act together and did little to no damage and the skinks were inept as well. 

Mid game saw a little more action on my side but my magic dice suddenly dropped and I had no luck except bringing my saurus up in skill to compete with the Dwarf warriors when they clashed. The most interesting aspects mid game included my salamanders being destroyed piece meal by war machines and they shot up my stegadon which was terrible, but not fatal. The greatest part of the mid game was that challenges in the scrum in the middle. My saurus warrior horde with hero clashed with both the warriors and the hammerers. My champion and scar-veteran called out challenges and there were several excellent duels before his thane fell. 

The late game didn't get to happen. We had an interruption in the middle of the game and didn't get to play the last two turns which was a shame as ti was a great fight! The picture above was right before turn four and you can see my forty saurus block was significantly weakened and my kroxigor has been reduced to just two after loosing a fight with the hammerers who sent them packing. The stegadon did charge and stomp over the cannon there and eventually one of the skink units was able to eliminate the stone thrower. The game was still very much up in the air and I think the last couple turns would have seen a lot more carnage. 

I do so love Warhammer and i'm excited about the End Times and the possible new edition. The more I war game the more relaxed I become and more excited by just getting to play the game no matter what lol!

Thursday, January 15, 2015

D&D, My First Gaming Love

So my computer is dead, long live my computer! This means you're going to have to put up with potato quality pictures and if you don't like it you can...well...not like it. : /

I've been busy. Even though I haven't posted since October last year I have not been inactive in the hobby practice. I have finished painting a lot of models, even done a commission or two, and playing a lot of Dungeons & Dragons. My sons have really jumped into the game and every Saturday one son runs a home brew game out of the FLGS, on Sunday I run Adventure League which they both play in.

The new D&D is a wonderful game with no significant flaws in my opinion. The characters are powerful, the monsters are threatening, and the magic is fantastic. Just what you want out of a FRPG.
 We have a small vinyl wet erase game mat so I've been toying around with small dungeons that will fit precisely within the mat. I thought it was 25x25 but it turns out it's 25x22 which means I have to re calibrate every map I made lol!

 Here are a couple pictures of our game in progress. We try to represent battles on grids or fields to help with the tactical. The rules of D&D are so smooth that is allows for some very dynamic fights.
 A couple of our rumbleres, Ron on the right plays the archer themed fighter from the starter box and has leveled him to fifth creating what the party refers to as "the Machine-gun" since he shoots twice a round at +9 to hit and can pull off four shots with his extra action. On top of that with a critical hit on a 19 now he has the potential to do 72 damage should he max everything out.

Josh on the right fields a fantastic warlock/fighter multi-classed dragonborn that brings some serious hurt with his dual wielding and his spells. Unfortuantely he has a passive perception of 9, which means almost everything catches him off guard lol!
 Josh has a great set of hard foam painted tiles that we use most of the time, then we combine them with the 4th edition card tiles to create different levels. In this scene you can see the party stealing a dragon's egg on the left (Lilli Raulmore the Gnome necromancer and Rougen the halfing...Rogue) while being over watched by Nova (the Archer Fighter), Connor (the half-elf Cleric of some serious power), and Barash the dragonborn fighter-lock. They are just being ambushed by four kobolds who aggravated the roper in the middle of the area.
I like ambushes a lot :) Nothing like keeping the players on their toes!

On the painting side of things I've painted a commission of Death Wing for a friend and finished several rpg models and war game units of my own. My most recent is this one...
...a chaos chariot. I don't have a chaos army and I probably won't have one but I love the idea of a chariot being pulled by some powerful monster like this. I'm sure i'll find role playing or skirmish game uses for it as how could I not! How can you not find a use for a metal chariot pulled by a gorilla like monster with an insane warrior of chaos wielding a massive halberd!?!?

I'm hoping that this initiates a return to regular blogging. I would like to get at least one blog entry a week for the rest of the year. I've got a lot being painted on my hobby desk (if you look close you can see a finished Ultramarine captain) and with any luck i'll also get to share some interesting aspects of my role playing.

So, cross your fingers and may luck be on your dice! I'm back baby!